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On December 1, , Adobe announced that the program would be renamed Adobe Animate on its next major update. The move comes as part of an effort to disassociate the program from Adobe Flash Player , acknowledging its increased use for authoring HTML5 and video content, and an effort to begin discouraging the use of Flash Player in favor of web standards -based solutions. ActionScript 2. The Basic product was eventually stopped. ActionScript 3. Other features of Flash CS5 are a new text engine TLF , new document templates, further improvement to inverse kinematics , new Deco tool effects, live FLV playback preview, and the code snippets panel.

A sub-release was launched in August From Wikipedia, the free encyclopedia. Animation software made by Adobe. For the multimedia software platform, see Adobe Flash. For the player, see Adobe Flash Player. Not to be confused with Adobe Edge Animate. Adobe Systems. Archived from the original on Retrieved Ars Technica. Retrieved 1 December December FutureWave software. Archived from the original on 30 April Mike Chambers.

Motion graphics and animation software. Pivot Animator. Adobe Director Avid Elastic Reality. Adobe Flash. Adobe Flash Media Server. Adobe Creative Suite and Creative Cloud. Adobe eLearning Suite. Bridge Device Central. Adobe Inc. Otherwise, use the mouse or arrow keys to select and start the program.

When you first start Flash, up pops the Welcome screen, shown in Figure This screen puts all your options—like start a new document or return to a work in progress—in one handy place. For good measure, Adobe includes some links to help references and resources on its website. If Flash seems to take forever to open—or if the Flash desktop ignores your mouse clicks or responds sluggishly—you may not have enough memory installed on your computer.

See Flash CS5. When you choose one of the options, the Welcome screen disappears and your document takes its place. Here are your choices:. Create from Template. Clicking one of the little icons under this option lets you create a Flash document using a predesigned form called a template. A template helps you create an animation more quickly, since a Flash developer has already done part of the work for you.

You can find out more about templates in Chapter 7. Open a Recent Item. As you create new documents, Flash adds them to this list. Clicking one of the filenames listed here tells Flash to open that file. Clicking the folder icon lets you browse for and open any other Flash file on your computer. The options for creating new Flash documents and opening recent documents also appear on the File menu, as shown in Figure Several of the options on each menu include keystroke shortcuts that let you perform an action without having to mouse all the way up to the menu.

Create New. Clicking one of the options listed here lets you create a brand-new Flash file. Most of the time, you want to choose the first option, ActionScript 3. ActionScript is the underlying programming language for Flash animations. The current version of ActionScript is 3. You can use the ActionScript 2.

For details on the file formats for different Flash projects, see the box on Understanding Flash File Formats. Old programming pros—you know who you are—may have reasons to prefer ActionScript 2. Why are there so many different options under Create New on the Welcome screen?

What are they all for? There seem to be a bewildering number of options when you create a new Flash document. The other options are for special Flash projects targeted to specific devices, like iPhones, iPads, or Android devices.

Some options are for specific programming needs, like creating an ActionScript class. Creating an iPhone or iPad app? Use the Air for iOS option. Flash Lite 4 is similar to the iPhone format but works for several other handheld devices. The last two options, ActionScript 3. Clicking the Flash Exchange link under this option tells Flash to open your web browser and load the Flash Exchange website.

There, you can download Flash components, sound files, and other goodies that you can add to your Flash animations. Some are free, some are fee-based, and all of them created by Flashionados just like you. As you might guess, these links lead to materials Adobe designed to help you get up and running. Click an option, and your web browser opens to a page on the Adobe website. The first few topics introduce basic Flash concepts like symbols, instances, and timelines.

Farther down the list, you find specific topics for building applications for mobile devices or websites AIR. The best way to master the Flash CS5. First, focus on the three main work areas: the stage, the timeline, and the Panels dock.

Then you can gradually learn how to use all the tools in those areas. One big source of confusion for Flash newbies is that the workspace is so easy to customize. You can open bunches of panels, windows, and toolbars. You can move the timeline above the stage, or you can have it floating in a window all its own. Adobe, in its wisdom, created the Workspace Switcher—a tool that lets you rearrange the entire workspace with the click of a menu.

The thinking is that an ideal workspace for a cartoon animator is different than the ideal workspace for a Rich Internet Application RIA developer. The Workspace Switcher is a menu in the upper-right corner of the Flash window, next to the Search box. The menu displays the name of the currently selected workspace; when you first start Flash, it probably says Essentials. Flash opens, displaying the Welcome screen. See Figure , top. From the Workspace menu near the upper-right corner of the Flash window, choose Classic.

The Classic arrangement harks back to earlier versions of Flash, when the timeline resided above the stage Figure , bottom. If you wish, go ahead and check out some of the other layouts. Top: The Essentials workspace is the one used throughout this book. Bottom: The Classic workspace shows the timeline above the stage, a look familiar to Flash Pro veterans.

Choose the Essentials workspace again. Back where you began, the Essentials workspace shows the timeline at the bottom. The stage takes up most of the main window. On the right, the Panels dock holds toolbars and panels. In the Panels dock, click the Properties tab and drag it to a new location on the screen. Panels can float, or they can dock to one of the edges of the window. Drag the Color and Swatches toolbars to new locations. Like the larger panels, toolbars can either dock or float.

You can drag them anywhere on your monitor, and you can expand and collapse them by clicking the double-triangle button in their top-right corners. Flash has dozens of windows. As you work on a project, the History panel keeps track of all your commands, operations, and changes. For more details, see Other Flash Panels. The workspace changes back to the original Essentials layout, even though you did your best to mess it up.

As shown in Figure , when you use the Essentials workspace, the Flash window is divvied up into three main work areas: the stage upper left , the timeline lower left , and the Panels dock right. Like most computer programs, Flash gives you menus to interact with your documents. In traditional fashion, Windows menus appear at the top of the program window, while Mac menus are always at the very top of the screen. The commands on these menus list every way you can interact with your Flash file, from creating a new file—as shown on Starting Flash —to editing it, saving it, and controlling how it appears on your screen.

Using these menu choices, you can perform basic tasks like opening, saving, and printing your Flash files; cutting and pasting artwork or text; viewing your project in different ways; choosing which toolbars to view; getting help; and more.

If you prefer, you can also drag down to the option you want. Let go of the mouse button to activate the option. Figure shows you what the File menu looks like. Most of the time, you see the same menus at the top of the screen, but occasionally they change. For example, when you use the Debugger to troubleshoot ActionScript programs, Flash hides some of the menus not related to debugging.

For a quick reference to all the menu options, see Appendix B. As the name implies, the stage is usually the center of attention. The stage is also your playback arena; when you run a completed animation—to see if it needs tweaking—the animation appears on the stage.

Figure shows a project with animated text. The stage is where you draw the pictures that will eventually become your animation. The work area light gray gives you a handy place to put graphic elements while you figure out how you want to arrange them on the stage. Here, a text box is being dragged from the work area back to center stage. The work area is the technical name for the gray area surrounding the stage, although many Flashionados call it the backstage. This work area serves as a prep zone where you can place graphic elements before you move them to the stage, and as a temporary holding pen for elements you want to move off the stage briefly as you reposition things.

If you decide you need to rearrange these elements, you can temporarily drag one of the circles off the stage. The stage always starts out with a white background, which becomes the background color for your animation.

When you go to the theater, the stage changes over time—actors come and go, songs are sung, scenery changes, and the lights shine and fade. Flash animations or movies are organized into chunks of time called frames. Each little box in the timeline represents a frame or a point in time.

You use the playhead , shown in Figure , to select a specific frame. So when the playhead is positioned at Frame 10, the stage shows what the audience sees at that point in time.

The playhead is a red box that appears in the timeline; here the playhead is set to Frame You can drag the playhead to any point in the timeline to select a single frame. The timeline is laid out from left to right, starting with Frame 1. Simply put, you build Flash animations by choosing a frame with the playhead and then arranging the objects on the stage the way you want them.

Most simple animations play from Frame 1 through to the end of the movie, but Flash gives you ways to start and stop the animation and control how fast it runs—that is, how many frames per second fps are displayed.

Using some ActionScript magic, you can control the order in which the frames are displayed. The first time you run Flash, the timeline appears automatically, but occasionally you want to hide the timeline—perhaps to reduce screen clutter while you concentrate on your artwork. If you followed the little exercise on A Tour of the Flash Workspace , you know you can put panels and toolbars almost anywhere onscreen.

However, if you use the Essentials workspace, you start off with a few frequently used panels and toolbars docked neatly on the right side of the program window. Flash has toolbars, panels, palettes, and windows. Sometimes collapsed panels look like toolbars and open up when clicked—like the frequently used Tools panel.

Panels are great, but they take up precious real estate. As you work, you can hide certain tools to get a better view of your artwork.

You can always get them back by choosing their names from the Window menu. Move a panel. Just click and drag the tab or top of the panel to a new location. Panels can float anywhere on your monitor, or dock on an edge of the Flash program window as in the Essentials workspace. For more details on docking and floating, see the box on this page. A docked toolbar or panel appears attached to some part of the workspace window, while a floating toolbar or panel is one you can reposition by dragging.

Whether you want to display toolbars and panels as docked or floating is a matter of personal choice. If you constantly need to click something on a toolbar—which means it needs to be in full view at all times—docked works best.

You may notice a color change Figure , especially as you begin to move the panel. The actual visual effect is different on Mac and Windows computers, but the mechanics work the same.

Drag the panel away from the edge of the workspace window and release the mouse button. Flash displays the panel where you dropped it. You can reposition it anywhere you like simply by dragging it again. To dock a floating panel, simply reverse the procedure: Drag the floating panel to the edge of the workspace window and let go of the mouse button.

You see a line or a shadow when the panel is ready to dock. When you let go, Flash docks the panel automatically. Bottom: The checkmarks on the menu show when a toolbar is turned on. Expand or collapse a panel. Click the double-triangle button at the top of a panel to expand or collapse it.

Expanded panels take up more real estate, but they also give you more details and often have word labels for the tools and settings. Show or hide a panel. Use the Window menu to show and hide individual panels. Checkmarks appear next to the panels that are shown. Close a floating panel. On the Mac, click the small dot in the upper-left corner. Show or hide all panels. The F4 key works like a toggle, hiding or showing all the panels and toolbars. Use it when you want to quickly reduce screen clutter and focus on your artwork.

Separate or combine tabbed panels. Click and drag the name on a tab to separate it from a group of tabbed panels. To add a tab to a group, just drag it into place. After that, teacher asks the students some questions. The questions are about the topic given.

Now the teacher directs them to the main topic in the conversation that will appear. How does it look like? The last, the teacher introduces the content and what happen in the conversation in order to direct the students to focus on the material. Her son just moved to his new apartment.

His mother called him to know everything in his new apartment. So, listen to the conversation carefully. Whilst Teaching First thing to do in applying interactive video is by playing the video. Teacher plays the video in front of the class and all of the students watch the video together.

At the first play, the students will see the topic of the material as the picture in the appendix1. Then the teacher goes to the menu page see appendix 2. It is a dialogue that students have to understand. As mentioned in the background, students need to train to listen to a good pronunciation so that the conversation is taken from people who speak English as their mother language. This way can help help students to be familiar with English spoken from a good speaker.

In order to make students sure about the dialogue, the conversation plays twice. As suggested by Harmer that playing listening audio once may not be enough. To play the dialogue twice is very easy. Teacher only needs to click one button and the dialogue will be played. After that, the teacher asks the students whether the students can get all of the point of the conversation. If more than one third of the students said no, the discussion will be lead.

They are asked to mention which part that they cannot get. After students mention it, the teacher comes back to the second page see appendix2. In the page, the teacher goes to the discussion session. This session is about the cut of the conversation. Each sentence has been separated as the picture given. Figure 3 This model is the cut of the conversation. So the students will not destructed by another statement. It can also help students to focus on which part that they cannot understand.

In this part, the students can have interaction directly with the material. This interaction will help students to catch the sentence easier as Dick and Carey mention in the chapter II. The teacher has to make sure that all of the students have understood about the conversation. However, it is different with audio cassete, winamp or video that cannot repeat one sentence only.

As the result, the concentration of the students to listen to the difficult sentence can be bothered. After discussing the dialogue, teacher can continue study with the questions session.

To check whether the students are successfully trained by this material, the teacher shows the questions questions about the first conversation. It is suggested by Harmer that the listening sequence is started with listening to a conversation then followed by the questions. These questions are important to force the listeners to focus on the conversation.

In the beginning, teacher shows the first page of questions session see appendix6. While the questions appear, the students read them quickly and answer the questions in a piece of paper directly. They have to answer it quickly because if they pass one page in the video, they will be left behind. It plays once in short time in order to avoid cheating since cheating is not allowed. It is expected that they do not have chance to cheat because they have very limited time to answer.

The teacher asks one of the students to read the first questions and answer it. There There will a feedback directly. Based on this video, all of the students can know their ability directly. In addition, the answers have been settled on the video. They have been available in the interactive video so it will save times for the teacher to check the answer one by one. After finishing answer the questions, now the teacher comes to next story.

It is also about descriptive but different dialogue. The The content of this story will be harder than before. It is because of the students have been trained before in details. In this story, students are only helped by the video. They have to master the story by watching the video while listening up that story.

There will be not discussion anymore like the first dialogue because the story has its own video to help learners to interpret the story. In this session students must pay all the attention in order to get the story.

This will give them a new challenging inn listening. After listening to the second story, the students again are tested whether they can get the story or not. In this part, teacher asks the students to retell the story in a piece of paper by their own words.

It is assumed that the students can retell the story because they can see the visualization of the story before. This question still in the same level as before, that is knowledge and comprehension level. Teacher and students discuss the mistakes that they have made and correct it together. The teacher asks students to pay more attention to the dialogue and increase their concentration while listening.

After that, teacher teacher concludes the lesson. It is done in order to give students the summation of material so that they know the extraction of the material given. It helps them to focus on the lesson to build their framework on their mind. The last, the teacher closes the the class. That is the end of the lesson and also the class.

Conclusion Interactive video by Adobe Flash Professional is very good material in listening training. Repeating the parts that students do not understand will make them understand what the speaker are saying. It can train the students to listen the difficult statements. This material is also complete material that is very easy to use. So it is very suitable with the teenagers in studying in the school. The teacher teacher can start with pre teaching that is introducing the topic.

Then it continues with the whilst-teaching. In this part, the teacher plays all of the contents of the video. The last is post-teaching post that is conclusion of the lesson. Teacher summarizes the content of the video. This video is assumed will be more interested than some listening materials that usually used by the teachers because it is like a game. Retrieved on November 1st, from www. Brown, H. Language Assessment Principle and Classroom Practice.

San Fransisco: Longman. Guo, N. Retrieved on Nov 09, from www. The History of Flash. How to Teach English. Kuala Lumpur:: Longman. Instructional Media and Technologies for Learning. Mathew, D. North Carolina Cooperative Extension Service. P and Jonathan N. Speaking New York: Routledge. Second Language Listening..

United States of America: Cambridge. Tomlinson, B. Developing Materials for Language Teaching. Teaching London: Continuum. Recommended website. Machinima: Why think’games’ when thinking film.

 
 

Adobe Flash Professional CS5 Bible PDF Book | Free PDF Books.http://replace.me

 

This helps in a couple of ways. Able to make use of resources to learn how to create animation effects using Adobe Flash. Intended Learning Outcomes WILF : All must be able to: understand the concept animation and its purpose Most should be able to: follow tutorial to learn animation effects available in Adobe Flash Some could: create own simple animations.

Keywords: animation, Adobe Flash, image, small change, moving , heart, traffic lights, morphing words, keyframe, motion tweens, shape tweens, PivotStick, free transform tool, eye icon, layers, Reference to cross-curriculum issues Literacy, Numeracy, Citizenship, PSHE, ECM..

The battlefield? The Flash interface itself. A stick figure is created by an animator with the intent to torture. Creating your first Flash Professional CS5 document. By Adobe. Modified 22 December This introductory article provides all the steps you need to get started. Although this sample project includes some ActionScript code, previous knowledge of programming is not necessary.

Note: If desired, you can download the sample files to review a working version of the completed project. In this tutorial, you will be guided through a step-by-step process on how to create your very Adobe Flash CS5 and understand the basics of Flash animation.

Flash tutorials – EduTech Wiki As you should know, the new Stage3D feature of Flash Player 11 and AIR 3 provides powerful low level APIs to create high performance 3D graphics in Flash, the issue with this API is that it is of an extremely low level nature that makes it extremely difficult for average developers to pick it up and use it in their projects, and the expectation is that frameworks will be built on top of the Stage3D APIs that will be easy to use and are tailored for specific project needs.

This version also provides threaded text blocks and it has also got a Code snippet panel which contains codes for most commonly used functions. It has also got many different templates like template for rain and snow. This version also include Deco brushes which come in handy for drawing some of the most common animations like smoke,lightening and fire etc. This is complete offline installer and standalone setup for Flash Professional CS5.

This would be compatible with both 32 bit and 64 bit windows. Your email address will not be published. Flash Professional CS5 Overview Flash Professional CS5 is a handy multimedia authoring tool which is developed in such a way that it provides a friendly environment.

 

http://replace.me – 1. Getting Around Flash – Flash CS The Missing Manual [Book]

 

On December 1, , Adobe announced that the program would be renamed Adobe Animate on its next major update. The move comes as part of an effort to disassociate the program from Adobe Flash Player , acknowledging its increased use for authoring HTML5 and video content, and an effort to begin discouraging the use of Flash Player in favor of web standards -based solutions.

ActionScript 2. The Basic product was eventually stopped. ActionScript 3. Other features of Flash CS5 are a new text engine TLF , new document templates, further improvement to inverse kinematics , new Deco tool effects, live FLV playback preview, and the code snippets panel. A sub-release was launched in August From Wikipedia, the free encyclopedia. Animation software made by Adobe. For the multimedia software platform, see Adobe Flash. For the player, see Adobe Flash Player.

Not to be confused with Adobe Edge Animate. Adobe Systems. Archived from the original on Retrieved Ars Technica. Retrieved 1 December December FutureWave software. Archived from the original on 30 April Mike Chambers. Motion graphics and animation software. Pivot Animator. Adobe Director Avid Elastic Reality. Adobe Flash. Adobe Flash Media Server. Adobe Creative Suite and Creative Cloud.

Adobe eLearning Suite. Bridge Device Central. Adobe Inc. Category Commons. Authority control. Israel United States. Namespaces Article Talk.

Views Read Edit View history. Help Learn to edit Community portal Recent changes Upload file. Download as PDF Printable version. A screenshot of Adobe Animate running on Windows. FutureWave Macromedia. Windows 10 version and later, macOS Trialware software as a service.

Initial version of Flash released in May, with basic editing tools and a timeline. Released with Flash Player 4, new features include a redesigned user interface, internal variables , an input field, improved timeline smart guides, outline color mode , advanced ActionScript, publish settings panel and MP3 audio streaming.

To dock a floating panel, simply reverse the procedure: Drag the floating panel to the edge of the workspace window and let go of the mouse button. You see a line or a shadow when the panel is ready to dock. When you let go, Flash docks the panel automatically. Bottom: The checkmarks on the menu show when a toolbar is turned on.

Expand or collapse a panel. Click the double-triangle button at the top of a panel to expand or collapse it. Expanded panels take up more real estate, but they also give you more details and often have word labels for the tools and settings. Show or hide a panel. Use the Window menu to show and hide individual panels. Checkmarks appear next to the panels that are shown.

Close a floating panel. On the Mac, click the small dot in the upper-left corner. Show or hide all panels. The F4 key works like a toggle, hiding or showing all the panels and toolbars.

Use it when you want to quickly reduce screen clutter and focus on your artwork. Separate or combine tabbed panels. Click and drag the name on a tab to separate it from a group of tabbed panels. To add a tab to a group, just drag it into place. Reset the panel workspace. When you reposition a floating toolbar, Flash remembers where you put it. If, later on, you hide the toolbar—or exit Flash and run it again—your toolbars appear exactly as you left them.

Strictly speaking, Flash has only three toolbars: Main, Controller, and Edit. Everything else is a panel, even if it looks suspiciously like a toolbar. Figure shows all three toolbars. Main Windows only. The Main toolbar gives you one-click basic operations, like opening an existing Flash file, creating a new file, and cutting and pasting sections of your drawing.

With Flash Professional CS5. Edit bar. Using the options here, you can change your view of the stage, zooming in and out, as well as edit scenes named groups of frames and symbols reusable drawings. The Edit bar is a little different from the other toolbars in that it remains fixed to the stage. The Tools panel is unique. In the Essentials workspace, the Tools panel appears along the right side of the Flash program window.

There are no text labels, just a series of icons. However, if you need a hint, just hold your mouse over one of the tools, and a tooltip shows the name of the tool.

The letter in parentheses is the shortcut key for that tool. Most animations start with a single drawing. And to draw something in Flash, you need drawing tools: pens, pencils, brushes, colors, erasers, and so on. Chapter 2 shows you how to use these tools to create a simple drawing; this section gives you a quick overview of the six sections of the Tools panel, each of which focuses on a slightly different kind of drawing tool or optional feature.

At the top of the Tools panel are the tools you need to create and modify a Flash drawing. For example, you might use the Pen tool to start a sketch, the Paint Bucket or Ink Bottle to apply color, and the Eraser to clean up mistakes.

In either of these situations, you can use the tools Flash displays in the View section of the Tools panel to zoom in, zoom out, and pan around the stage. The Tools panel groups tools by different drawing chores. Selection and Transform tools are at the top, followed by Drawing tools. Next are the IK Bones tool and the Color tools. The View tools are for zooming and panning. The Color tools include two swatches, one for strokes and one for fills.

If you like, you can drag the docked Tools panel away from the edge of the workspace and turn it into a floating panel. Each dot is a pixel. You can use these tools to choose a color from the Color palette before you click one of the drawing icons to begin drawing or afterward to change the colors, as discussed in Chapter 2.

Flash applies that color to the stage as you draw. For example, when you select the Zoom tool from the View section of the Tools panel, the Options section displays an Enlarge icon and a Reduce icon that you can use to change the way the Zoom tool works Figure On the Tools panel, when you click each tool, the Options section shows you buttons that let you modify that particular tool.

In many ways, the Properties panel is Command Central as you work with your animation, because it gathers all the pertinent details for the objects you work with and displays them in one place. Select an object, and the Properties panel displays all of its properties and settings. The Properties panel usually appears when you open a new document. For example, if you select a text field, the Properties panel lists the typeface, font size, and text color.

You also see information on the paragraph settings, like the margins and line spacing. Here, because a text field is selected, the Properties panel gives you options you can use to change the typeface, font size, font color, and paragraph settings. Click the triangular expand and collapse buttons to show and hide details in the Properties panel.

Fortunately, the various panels and tools work consistently. For example, many objects have settings that determine their onscreen positions and define their width and height dimensions. These common settings usually appear at the top of the Properties panel, and you set them the same way for most kinds of objects. The Library panel Figure is a place to store objects you want to use more than once. This trick saves time and ensures consistency to boot. In the upper-right corner of most panels is an Options menu button.

When you click this button, a menu of options appears—different options for each panel. For example, the Color Swatch panel lets you add and delete color swatches. Storing simple images as reusable symbols in the Library panel does more than just save you time: It saves you file size, too.

Using the Library panel you see here, you can preview symbols, add them to the stage, and easily add symbols you created in one Flash document to another. Table Flash Panels and their uses in order as they appear on the Window menu.

Panel Name. Technically, the timeline is just another panel. You can move, hide, expand, and collapse the timeline just as you would any other panel. See Coloring fills with the Paint Bucket tool for more.

A powerful tool used to create and control animation effects. See A Tour of the Motion Editor for more. Perhaps the most frequently used panel of all—it holds drawing, selecting, and coloring tools. See When to use object drawing mode for more.

Everything that appears on the stage has properties that define its appearance or characteristics. Even the stage has properties, like width, height, and background color. See Color tools for more. Holds graphics, symbols, and entire movies that you want to reuse. See Symbols and Instances for more. When you want to share buttons, classes, or sounds among several different Flash documents, use the common libraries.

See the tip on Tip for more. Serves up dozens of predesigned animations. See Create Your Own Template for more. You use this panel to write ActionScript code. The Actions panel provides a window for code, a reference tool for the programming language, and a visual display for the object-oriented nature of the code.

Specific bits of code perform timeline tricks, load or unload graphics, handle audiovisual tasks, and program buttons. See the box on Past Events for more. The earlier version of ActionScript version 2. Messages explain the location of an error and provide hints as to what went wrong.

See Checking with the Syntax Checker for more. Additional panels to help you find errors in your ActionScript programs. See Analyzing Code with the Debugger for more. The display uses a tree structure to show the relationship of the elements.

Another place to debug ActionScript programs. The Output panel is used to display text messages at certain points as a program runs. See Using the Output Panel and trace Statement for more. Lets you align and arrange graphic elements on the stage. See Aligning Objects with the Align Tools for more. Lets you select and apply colors to graphic elements. See Advanced Color and Fills for more. Provides details about objects, like their location and dimensions. The Info panel also keeps track of the cursor location and the color immediately under the cursor.

Colors and gradients that you can apply to graphic elements. You can create your own swatches for colors you want to reuse. See Saving Color Swatches for more. Lets you change the size, shape, and position of graphic elements on the stage. You can even use the Transform panel to reposition or rotate objects in 3-D space. See Transforming Objects for more. Holds predesigned components you can use in your Flash projects. See Reversing Frames in the Timeline for more. Provides compatibility with older animations.

Flash CS5. Earlier versions of Flash used the Component Inspector. See the box on Learning the Parameters for more. Tools that help you ensure that vision- and hearing-impaired folks can enjoy the animations you create using Flash.

See the box on Why Accessibility Matters. Lets you backtrack or undo specific steps in your work. Flash keeps track of every little thing you do to a file, starting with the time you created it or the last time you opened it.

You can also use this panel to save a series of commands you want to reuse later. Helps you organize and manage your scenes. You can break long Flash animations into separate scenes, as described on Working with Scenes. Need to create an animation or application that works in different languages? Using the Strings panel, you can create and manage multi-language versions of the text. Used only with ActionScript 2. The term accessibility refers to how easy it is for folks with physical or developmental challenges like low or no vision to understand or interact with your animation.

But there is help. Thanks to U. If you ignore accessibility, you eliminate a whole audience who might otherwise benefit from your content. For the tutorials in this section, you need a Flash animation to practice on. Other Missing CD files for this book are named the same way.

When the Open dialog box appears, navigate to the file you just downloaded, and then click Open. When you open a document, the Welcome screen disappears. Flash shows you the animation on the stage, surrounded by the usual timeline, toolbars, and panels.

After you open the exercise in Flash, your screen should look like this. At the bottom, the timeline shows two layers—one named background and the other, wheel. The stage shows surprise, surprise a background and a wheel. To the right, the Properties panel displays the properties for the document. The Properties panel appears docked to the right side of the stage when you open a new document. As shown in Figure , it shows the Property settings for objects. Initially, it shows the properties for the Flash document itself.

Click another object, such as the wheel, and you see its properties. Why are properties so important? They give you an extremely accurate description of objects. If you need to precisely define a color or the dimensions of an object, the Properties panel is the tool to use. It not only reports the details, but it also gives you the tools to make changes, as shown in this little exercise:.

At the top of the Tools panel, click the Selection tool solid arrow. As an alternative, press V, the keyboard shortcut for the Selection tool. The Properties panel shows the properties for your Flash document. At the top, you see the word Document and underneath, you see the filename.

Click the triangle button to open the Properties subpanel. The button works like a toggle to open and close the subpanel. Left: When you first open a document, the Properties panel shows property settings for the document. Right: Select the wheel in the document, and you see its properties. Click the triangle buttons to expand and collapse the subpanels. Information about the wheel fills the Properties panel. The wheel is a special type of object called a Movie Clip symbol. For more details on locking layers, see Locking and Unlocking Layers.

But you can resize the stage at any time. With the Selection tool, click on a blank area of the stage to make sure nothing on the stage is selected. In the Properties panel, open the Properties subpanel, and then click the Edit button. The Document Settings window appears, as shown in Figure At the top of the window are boxes labeled Dimensions. The Document Settings dialog box puts several related settings in one place.

You can change both the width and the height. Undo works like it does in most programs, undoing your last action, and you can press it multiple times to work your way back through your recent actions. When your Flash project gets big or complicated, you may want to focus on just a portion of the stage. In the Tools panel, click the Zoom tool, which looks like a magnifying glass Figure Click any spot you want to zoom in on, and you get a closer view.

As an alternative, you can click and drag over an area to zoom in with more precision. As you drag, a rectangle appears to mark the area of interest. Choose the Zoom tool and then click on the stage to zoom in on your Flash document. Hold the Alt Option key down to zoom out. Using the Zoom tool, you can get so close that you see individual pixels in your artwork.

Very handy for some operations. Even easier, choose the Hand tool H and then click and drag the stage within the viewing area. Want to zoom out? Hold down the Alt Option key as you use the Zoom tool. Each time you click, you see more and more of the stage. Directly above the stage is the Edit bar. A menu on the Edit bar sets the Magnification or Zoom property as a percentage, as shown in Figure The Magnification menu in the Edit bar gives you a quick readout on the Zoom factor.

Click the menu to choose from several presets, including Fit in Window, which shows the entire stage, or Show All, which zooms in or out to show all the objects drawn on the stage. Enough studying panels and tools—Flash is an animation program. With the Selection tool V , drag the wheel to the top of the stage. A floating panel appears, as shown in Figure Motion Presets are covered in detail on Applying Motion Presets , but for this exercise, you just need a couple of basic steps.

At the top of the panel, the preview window gives you an idea how the bounce-smoosh preset works. Make sure the wheel is selected on the stage and that bounce-smoosh is selected in the Motion Presets panel, and then click the Apply button.

A green line appears hanging from the bottom of the wheel. This line is called the motion path , and it shows you how the wheel will move over the course of the animation. Tween is an animation term that comes from all those in-between frames that animators have to draw to create a smooth animated motion.

The Motion Presets window has two folders. The one called Default Presets shown open here holds presets designed by Adobe. The other folder holds presets that you design and save. Close the Motion Presets panel. You can always bring it back later if you want to try out some of the other presets on the wheel. Just press Enter Return , and your animation bounces and smooshes as advertised.

In the timeline, notice how the playhead moves along frame by frame as your animation plays. You can see your animation at all the different stages by dragging the playhead up and down the timeline—a process sometimes called scrubbing.

New in Flash CS5. You can move one frame at a time or jump to the beginning or end of an animation. Saving your work frequently is important in any program, and Flash is no exception.

Both maneuvers save the animation with the current name. A standard window opens where you can choose a folder and give your document a name. When you use Save As, you end up with two documents, the original and one saved with the new name.

The newly named document is the one that remains open in the Flash workspace. Choose Save to save your work and close the document. Flash Professional CS5. When you create a new document you can turn on Auto-Save.

 
 

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